Enabling/Disabling Logging To Files
You can control whether log messages are saved to a file using the LogInfoToFile
property of the Files
object in the Settings
object of the Log
class.
Here's an example of how you can enable or disable file logging in your Unity project:
With this code, you can easily turn file logging on or off, depending on your needs. This can be useful if you want to temporarily stop logging to files for debugging purposes or to conserve disk space.
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