Tracking Player Scores and Level Progress
This page describes how the ObservedTextFile class can be used to create a player progress system.
In this example, we will show how the ObservedTextFile
class can be used to track player scores and level progress in a game. This can be useful when we need to persist the data and track changes in real-time.
We will start by creating an instance of ObservedTextFile
for each player, with the file path set to the player's name. This will allow us to have a separate file for each player's score and progress data.
Next, we will define a callback method that will be notified when the score or level progress of a player changes. This method will take the current text of the file as a parameter and update the UI accordingly.
Next, we will subscribe to the ObservedTextFile
instance for each player, so that the UpdateUI
method is called whenever there is a change to the player's file.
Now, whenever a player's score or level changes, the UpdateUI
method will be called and the UI will be updated with the new data. To write to the file, we can use the WriteAllText
or AppendText
methods of the ObservedTextFile
class.
This example demonstrates how the ObservedTextFile
class can be used to track player scores and level progress in a game. By using this class, we can persist the data to disk and update the UI in real-time whenever there is a change to the data.
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